Where
did I mostly improve? From my own opinion I felt I improved somewhat
within Game Production. Why? Because as the projects became more
involved I felt that creating the 3D mesh was easier and quicker to
construct. I knew my way around Max more and new little hints and
tips such as finding out where those sneaky engons had disappeared
to. But not only that, that application that I took to put everything
into UDK and applying all the knowledge from Max into UDK. Applying
textures, creating unique names for, well just about everything
(which is a baffling mind experience). But nevertheless it has been
something I have enjoyed. The only bad that that I have learnt from
Game Production is that after a year I still haven't fully learnt how
to utilise the unwrap map. I do not know where to start of even how
to tackle it. What could be good, is a tutorial on how to utilise
space, plus good links to references. That would be beneficial to a
lot of people around the first year and to future years.
Visual
Production, is something that will always push me. It is a hard part
of the course and something that won't come naturally to people. Some
are better at perspective others are better at life drawing or
character concepts. Some are even damn good at creating sculptures.
However where I felt I have improved is in my final pieces. From look
through fist terms work at the beginning of the course to what I have
completed in the 3rd term, gives me great satisfaction and
I am please at what I have created. Not only that, but how it has all
settled in, that it shows how I have progressed and how I have
changed and gained more knowledge of what I am doing. The only
downside of visual design is the sculpting. Which I found very
tedious and very hard to tackle. It was just getting the starting
point, the wire frame and even there where do I go? Plus the life
drawing. I wish, oh how I wish there was a new model. Drawing the
same model repeatedly every week became boring, and the poses were
starting to look the same. The body shape doesn't change, the poses
don't change, which means I don't change. I want to be able to have a
different body where it could prove easier or harder, and maybe a man
instead of a woman each week. It makes it more fun, keeps me more
interested, and awake. Plus I know this is what others think too.
Plus the two models that were there. Have. Exactly. The. Same. Body.
Please, oh please change!
Critical
studies. At the beginning of term the blogs became tedious and
boring, and felt my life force draining away slowly. Sometimes I just
wrote gibberish and hoped that it made some sort of sense, and other
times, yeah it was interesting, but it made me just want to cry. When
2nd term hit, that's where I wanted to die and cry. It was
presentations, and I am no way good at standing up in front of people
and talking. In the past when I’ve done presentations, my voice
wobbles so much that I started to sound like I was crying. There were
no tears but it sounded like I was crying. From then on, I never
wanted to do another presentation again. This is where first
presentation went wrong, and I knew it had. But I guess it was my
first try and I knew more of where I wanted to take my next one. So
next time the presentations where due I was going to be more precise,
more accurate and more entertaining! Thus with this attitude I did.
This was a great satisfaction and the feedback helped immensely in
keeping myself cool about what I was doing. By the time it came to
the 3rd I was confident enough to stand up in front of my
group and not sound like I was about to flood the room with my tears.
However I still became shy and nervous, but hopefully no one noticed
that! Phew! Hopefully this will carry on! Hopefully.
So
all in all, I felt I have improved in certain areas of each section
of the course. The only things that I want to change are the teaching
of Game Production, and the models in Life Drawing. That is all.
There is nothing to complain either than that, and I’ve felt
overall that my confidence has grown, that I know my way around the
software I use and the process to start a final piece have become
more thorough. So after a first year I’m happy with what I’ve
done. The only personal thing I could change is my time management.
But that'll be sorted next year!
Promise!