Wednesday 27 May 2015

Diorama Part 2

I knew from my previous diorama hand in that I wasn't going to get a very good mark which is a shame really. I was hoping I'd do well enough, but at the same time I didn't get my hopes up. But with this second chance I was able to really get into the re make of it. I decided I wanted to re-do a tree however I just made a different type of tree. I created a small bonsai willow tree.

I didn't need to do any more research as I already had the previous research from the first time I had created my diorama. This was just a case of re-modelling the tree. The thing that I found most difficult was the leaves. With the previous diorama that is what I found most difficult as well. For some reason I could not find the right combination to make the alphas work properly with the tree. I find that they best way to create the willow leaves is to create planes which look and fold like willow leaves, then within that I would create the alpha texture so that they look individual, leaves. I layered the planes and changed the to make the branches look fuller. I then took the trunk of the tree into zbrush once I had arranged the alpha leaves so that I could add in more detail especially with the roots. With this I baked it out and created a normal and AO to give the illusion that the low poly is high poly. I unwrapped and textured it then imported it into UE4 and gave it a scene with some modular rocks I had made.

Here is the final piece:


Wednesday 20 May 2015

FMP this way!

So it’s gotten to that time of year now which it is where we get so many months to do our own wonderful own project called an FMP (Final Major Project), where we do whatever we want to do. For this I am pairing up with a friend to create our own level and what comes with this is a new place to keep track of all progress and updates to how everything is progressing.

Come on let’s go! Check it out!