The
gaming industry has become a real competition now. As it's grown the
bigger companies out there like Ubisoft are just making a heck of a
lot of money, and all the spaces for jobs are gone. With bigger
companies, they are going to keep those already taught in the ways of
us newbies can't even handle. For them it's a waste of time and
money. For us it's a job gone. It makes me sad in a way that there
are so many game artists out there who are just lingering waiting to
be taken in. I just feel like I'm going to be joining them soon!
But
what about specializing? Well that could be something. Us students
are generalists. We know the basics of just about everything. But we
don't know specific things in great detail. This is where we need to
start thinking about where we want to lead our lives. What we want to
do with them, and how we are going to get there. As a background we
all need to learn the general of everything. You will more than
likely need to learn about anatomy even though you want to specialize
in environments. Because when going for jobs in the gaming industry,
you just want to get your foot in the door, or just about every body
part there is. Smaller companies such as mobile companies, are
probably looking for someone who can take on everything, such as
characters, environment, vehicles, that they at least know the
basics, but do have some sort of an expertise area. This is where
you can grow, where you can lead you portfolio, your work. When it
gets to bigger companies, they want specialists. Ones who only work
on trees, ones who only work on buildings, ones who only work on
engine etc. and the list goes on forever. This is why big companies
are so fricking huge! They have a team for one area which specialize
in that area. It's just one step at a time when it gets to
specializing in areas we want to pursue. We are going to have to go
through the nitty gritty, fuck this leg, fuck this wheel to get to
the yeah fields, yeah trees!
It
used to be one guy could do everything. Now as technology had
advanced, how technology has become more in depth, people are needed
to become specialized within that particular area. Even though that
means more jobs, it also means people with a lot more experience, and
they're going to be number one to employ. But as technology advances
there may not be any need for people, this is the same with any job
out there now anyway. We may be taken over by robots.
But
on a serious note, having a team of specialists you are more likely
going to have a better output of work in a short amount of time,
instead of having a team of “I’m OK at most things” and having
a meh output in a light year amount of time. It's this that is vital
and this is needed. This is what employers in the gaming industry are
looking for, and thus us who are OK at everything are being shoved to
the side, and there is more and more of us each year.
But
it is difficult at being excellent in every area when it comes to the
games industry, and thus specialization is extremely important, not
only for the person, for you, but for the company you want to work
for, or working for. So by specializing in one area, but being pretty
good in others, you can help those who are closely related to you
such as being a specialist in environments, you can help those with
building, but wont be much help with someone who is doing coding or
shaders. But you have some knowledge all around.
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