Saturday, 26 April 2014

Mock Document

So for many games out there, they all need some sort of documentation, despite being an art course we do need words. This is what is needed a lot, we always need a brief, something to work from. So for now I will create my own little brief for you to see how it works! Enjoy!


Outline:
To create a survival horror game, based on a fungus infection 20 years after it wipes out the world. A main protagonists that is used throughout the game, various infected including special infected, other survivors good and evil. It is for console PS3 and Xbox 360. The genre is survival horror/thriller. Audience is 18+. Use software that is relevant to the brief.


Outcomes:
Realistic post-apocalyptic reality
Accurate models and rigging
Photo realistic textures
Good storyline and immersion
Clear divide between human and infected
Clear divide between good and evil human


Technical Specifications:


Lead Character:


Main protagonist character, which is Male. Body type is quite broad and strong, looks as if he can handle himself in a situation. Quite athletic, around mid 30s/early 40s. Been through hell, while the world goes to shit. Has a story about his past which is revealed through other characters around him, and the exploration of the story.


Character (including hair) Tri limit (excluding extras) – 30k
Character (including hair) Tri limit (including extras) – 35k/40k


Texture Sheets (diffuse, specular, normal) – Use common sense on how many are needed, 1024x1024 and below.


NPC:


General infected NPC. Still looking human, slightly distorted in facial features from infection. Strong sense, that the NPC has lost control in body language and form, looks strong but also weak.


Character (including hair/infection growth) Tri limit (excluding extras) – 15k/20k


Texture Sheets (diffuse, specular, normal) – Use common sense on how many are needed, 1024x1024 and below.


Vehicle:


Rusted broken car. Been there for a while, without overgrowth of vines and grass. Smashed windows, rotting fabric and weather body. All paint from the car has disintegrated. Parts have been stolen like a wheel.


Vehicle Tris – 10k


Texture Sheet (diffuse, specular, normal) – 1024x1024 and below


Environment:


Derelict hotel lobby. Majority of doors closed off and are inaccessible apart from main staff office which is filled with filing cabinets, desk and chair, computer, with some supplies (ammo, rags, alcohol). Some filing cabinets have fallen over blocking another access door. Dust, mold and overgrowth have taken over parts of the office. Back in main lobby there are bags and suitcases, scattered from the panic of the initial infection outbreak. Lift doors are broken. Pools of water around where water has come through the broken roof skylights. Glass and rubbish scattered around. Peeling wallpaper and overgrowth on floor.


Prop or scenery object:


Item pickups:
  • Rags
  • Alcohol bottle
  • Scissors
  • Ammo box


Tri limit for all between 200-500tris
Texture sheet (diffuse, specular, normal) – 256x256 below



NOTE: I decided to make up a brief that could be a DLC based on Tommy, Joel's brother from the Last Of Us. 

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