“Soft
Skills is a term often associated with a person's “EQ” (Emotional
Intelligence Quotient), the cluster of personality traits, social
graces, communication, language, personal habits, friendliness, and
optimism that characterize relationships with other people”.
OK,
so that's soft skills! Wait, what is it again? Oh, so it's based
around people's personalities in life and their mind set, in working?
So I guess this is pretty important in the gaming industry! Well, in
any industry.
So
in theory I feel for teachers, it's going to be pretty boring! Sorry!
I just feel that, teaching something you have been learning for so
many years can be pretty boring. It's like for your life you are
telling the same story over and over again. Some people may not even
remember what you taught them, so it's just a waste of time. Others
on the other hand, go forward with it. This is where I'm getting to.
With
soft skills, they're essential for every day tasks. They help people
in everyday life, such as getting up and being in the mind set of
getting a healthy breakfast so you can have a productive day. People
with good soft skills are ones who mostly look out for themselves and
try to have as many productive days as possible. This is quite vital
for the industry.
Within
industry, you always need to be at the top of your game. You need to
develop your skills even further and to be on your toes, ready to
change when the brief does. By this, it's if something you've been
working hard on for a month that is ready to be showed, and that idea
gets put in the bin, or you need to start again, you need to have the
mindset ready to do that. If you don’t have that, then you'll just
think “fuck it”.
Which
is basically my mind set. I like consistency within my life, always
have done, so if one thing is saying make this gun. I will make that
gun. If it changes half way through and messes me up most of the time
I say “fuck it”. This is where I then sit on my ass, eat comfort
food, cry and play games. But I do have motivation. If it is
something I enjoy, such as environments or weapons, I’d get
cracking with it. If something changes, then yeah fair enough. With
me, it varies depending on the project or the area that I’ve been
given to work on. A lot of the time, after having a long project I
would like a couple of days to relax and chill out, otherwise, I over
work myself. This is quite a lazy mindset. These soft skills, aren't
exactly great for the industry. This is why (going back to previous
blog) I want to specialise in the environment, because I enjoy this.
I have the mind set, and the motivation to learn more about it.
However I am very open to feedback, and this I take as a personal
attack (which is something I need to learn not to do). However that
is only with practise.
Hard
skills are good with tools that don't change, or when they do it's
very insignificant. Soft skills are excellent for everything. When
tools change, and they change a little or a lot, soft skills allow
you to work around it, allow you develop your understanding more, to
help you to get in the mindset of getting out there and learning them
all over again. However we do need to learn both. Hard skills are
great for getting where we are, we still need them in life. We still
need to be taught how to get going. It's something that is vital to
many students. I believe that this is what our course does. It gives
us those hard skills which show us how to get started, then we are
free to use what soft skills we have to develop our knowledge of what
we are working with and on. Those who fail are the ones who have no
motivation, no soft skills, and that is what is vital for this
course, for the gaming industry, and well for just about any job.
http://en.wikipedia.org/wiki/Soft_skills
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