But not anymore! User interface is something that is very looked at when it comes to gaming. So I'll start by talking about the consoles themselves. They were very much square. Box in shape, and that was it. Not much else to it. The materials they were made out of were simple grey plastic majority of the time, maybe slightly different shades of grey but were still grey. They may have red buttons or something along those lines, but yeah, grey. Back then it was great, it was modern to them. But now we see old consoles and we instinctively know that it's an old console. Along with the controllers too. A lot of the old controllers were grey, unless they were specially made ones. But now you look at consoles and they're sleek, the have curved edges and they are not so pointy and painful. It's the same with the controllers, the controllers are more user friendly, they have better looking ergonomics and just overall look nicer. Now the materials are black, it's more sleek, more modern. Some go for white but majority it's black. Over the years there have been fails in the way consoles and the controllers look, but they've come so far and done such an exceptional job! Just look at the comparison through the PlayStation years!
PS1 |
Comparison between the PS2 and PS2 Slim |
From bottom to top, is the comparison between the original PS3, PS3 Slim, PS3 Extra Slim. |
Interaction design can also be transcribed into user interface as well. This is also quite demanding in game. For a game to work, for a game to look and feel good to the player the user interface needs to be friendly. It's need to caress the user, make them love the interface. For me personally I really really really REALLY dislike “Dragon Age: Origins” user interface. The inventory is the the most confusing things of all time and this is one of the reasons why I just can not play the damn game. However when playing Skyrim (which is sort of based around the same idea, magic, adventurer etc.) Skyrim takes the bait. “Skyrims” interface is easy and friendly. I could make love to it, because it is just so nice. For me personally I find where everything is, spells, armour, weapons. Then the quick menu of select weapons and spells. It's just quick and efficient. I just find Dragon Age too much!
Skyrim Menus - good very good! |
Dragon Age Menus - bad very bad! |
But that leads me onto one of the best interfaces I have personally experienced. Once again that is from “The Last Of Us”. I'm not just using the game because I am just playing it now, but because I genuinely think that this interface is one of the best. When playing the game, you see none of the interface apart from the bottom right corner, where you see your health and the weapon currently equipped, but apart from that it's just you and your surroundings. This minimalistic interface puts you more into the game. Then there is the weapons in game menu. It's easy to use and simple. You have a limited number of holsters which only you can upgrade further into the game, but when you have too many guns they do go into your backpack, just like any normal item to carry, however to equip this you have to hold down a button and this will prompt Joel (the main protagonist), to get down, open his backpack and equip this item. I just like how he does that. Also throughout the game you'll get little collectables and the in-game menu for that is really simple. It also doesn't pause the game, the game carries on in the background, so you either wait till a safe place or you better be quick, in case infected come along! But everything about it is so simple, it tells you what it is, what it does, what it costs, how much the next upgrade will cost etc. I like the simplicity and this is what makes it effective. In a way “Skyrim” is the same, it isn't filled too much with crap (which is what I got from “Dragon Age”).
The minimalism, when in game. |
In game weapon menu |
Crafting Menu from backpack |
Upgrade bench menu |
Wii Remote and Nunchuck |
“Sony's other piece of software, Castle, is a lot more hands-on. It drops us in the courtyard of a medieval-style stronghold. An armoured mannequin is standing directly in front of us. The game tracks our hands this time, too, courtesy of the two Move controllers. We grip by pulling L2 and R2 and start grabbing and ripping away at the poor blighter's robes and limbs. Picking up a nearby sword, we then start slashing away at our stationary target with bloodthirsty swipes. We then snatched a crossbow to shoot some more targets – only to have a giant stone dragon appear and eat us whole. But easily the most astonishing part of the demo comes when the Sony man tells us we can physically walk around the mannequin with our feet. And we do.”
PlayStations Project Morpheus |
Wait? What?! We can actually walk around, with our own two feet. What the two feet we stand on. What? From reading that article that is what stood out the most for me. That was something I could not believe, until I read it for the 10th time. This is where gaming is going. I really hope it keeps going that way!
References:
Playstation Offical Magazine – Issue 096 May 2014
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